![]() guild name in numbers is also forbidden - same method as above = ) but through packet send you can bypass it easily, the client thinks you are writing letters but once you press team create it turns into numbers (tested on warmane, monster, tauri wow) works on others too pretty sure. Now you have to think outside of the box and try many different variations which would give you some advantageįew examples: (2v2, 3v3, 5v5) team names have forbidden letters such as (1 2 3 4 5 6 7 8 9. that is fixed long long time ago and devs just copy-pasted fix from trinity itself. ![]() ![]() You can't really change counterspell with arcane explosion and stuff like that, it's 2018. Send packets you receive are mostly server side. On other note: as devoh said, Recv / RecvFrom are most of the time those packets which can't be modified to gain advantage, there is slight chance obviously, if you have exploit and you know what you are aiming for (recv from usually change the spell itself visually) It really depends on the core itself, most of the 4.3.4 pservs out there have fixes from trinitycore, so admins just go on their website and copy-paste the fix - done (because of this reason, there are very few left exploits on 4.3.4)
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